Re: [osg-users] how to turn on the quad buffered feature.

2012-11-06 Thread wh_xiexing
thanks , it works indeed Shawl From: Alistair Baxter Date: 2012-11-05 17:26 To: OpenSceneGraph Users Subject: Re: [osg-users] how to turn on the quad buffered feature. You need to ensure your OpenGL context is created with Quad-buffers enabled �C the DisplaySettings call just turns on their

Re: [osg-users] how to turn on the quad buffered feature.

2012-11-05 Thread Alistair Baxter
x27;re using Qt as I am, call setStereo(true) on the QGLFormat object passed to the GLWidget constructor. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of wh_xiexing Sent: 05 November 2012 06:50 To: osg-users Subject: [osg-users] how

[osg-users] how to turn on the quad buffered feature.

2012-11-04 Thread wh_xiexing
i want to use the stereo feature of osg. osg::DisplaySettings::instance()->setStereoMode(mode); osg::DisplaySettings::instance()->setEyeSeparation(0.01*value); where mode is osg::DisplaySettings::QUAD_BUFFER . but it doesn't work. my graphic card is the most recent quadro k4000M. do i need t