thanks , it works indeed
Shawl
From: Alistair Baxter
Date: 2012-11-05 17:26
To: OpenSceneGraph Users
Subject: Re: [osg-users] how to turn on the quad buffered feature.
You need to ensure your OpenGL context is created with Quad-buffers enabled �C
the DisplaySettings call just turns on their
x27;re using Qt as I am,
call setStereo(true) on the QGLFormat object passed to the GLWidget constructor.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of wh_xiexing
Sent: 05 November 2012 06:50
To: osg-users
Subject: [osg-users] how
i want to use the stereo feature of osg.
osg::DisplaySettings::instance()->setStereoMode(mode);
osg::DisplaySettings::instance()->setEyeSeparation(0.01*value);
where mode is osg::DisplaySettings::QUAD_BUFFER . but it doesn't work.
my graphic card is the most recent quadro k4000M. do i need t
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