Hi, bob
Thanks a lot.
Kind Regards,
Tiger Su
2008/5/2, Bob Kuehne <[EMAIL PROTECTED]>:
>
> hi su - we cover this (and more!) in the intermediate training course
> we teach. however, it's a pretty simple answer - the
> drawImplementation is only executed once, because it's converted to a
> disp
hi su - we cover this (and more!) in the intermediate training course
we teach. however, it's a pretty simple answer - the
drawImplementation is only executed once, because it's converted to a
display list the first time drawn. so, disable display lists on that
drawable, and you'll be set!
Hi all,
I have some opengl codes and want to use these codes in osg program.
I do it as follow:
1. Add a geode to root scene and define a drawable (derived from
osg::Drawable).
2. The drawable is added as child of the geode. OpenGL code is added in
DrawCallback of the drawable(in drawImplementat
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