Re: [osg-users] huge IVE binary files created with osgconv if a texture is repeatedly used

2009-01-16 Thread Andrew Lett
Hi Robert, I've created a sample file called 'billboards.zip' which you can download from the following URL: http://www.geocities.com/andrlet/index.html The OSG file in the sample was itself created by osgconv, the original source file was in 3DS format (exported from MAX). The problem can very

Re: [osg-users] huge IVE binary files created with osgconv if a texture is repeatedly used

2009-01-16 Thread Robert Osfield
Hi Andrew, The .ive plugin "should" be just writing out the image once and they refering to this single instance. It would be adding some debug info into the .ive plugin or step throw it in a debugger to find out if it is indeed writing out the multiple times. If you can provide an example .osg

[osg-users] huge IVE binary files created with osgconv if a texture is repeatedly used

2009-01-16 Thread Andrew Lett
Hello everyone! I've been using 'osgconv' to make native .ive binary versions of .osg ascii files (with either the --compressed-dxt1 or --compressed-arb options in OSG2.4). However, when I have a texture that is used more than once in the geometry, then it appears that the IVE file will RESAVE th