Hi all and happy New Year!
I'm facing an issue related to OSG for iOS, specifically I built OSG for the 
following architectures: armv7, armv7s and arm64 but when I build my iOS app 
and run it on a device with arm64 I got a crash when the viewer is deallocated, 
in particular somewhere in GraphicsWindowIOS::closeImplementation().

A workaround would be just not to build for arm64, but the problem is that 
starting from the February the 1st Apple requires that architecture otherwise 
the app would be rejected.

Any idea or suggestion about this issue? Has anyone else experienced it?

Thanks.
Alessandro

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http://forum.openscenegraph.org/viewtopic.php?p=62213#62213





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