Hi Aurelien,
On 21 November 2012 22:57, Aurelien Albert wrote:
> Hi,
>
>
> > Is there a reason why you can't just use a osg::Camera that is drawn
> after the main scene?
>
>
> I'm facing the same problem : in my OSG graph, I render data from physical
> simulations using a RTT camera and I need to
Hi Robert
I tried to setup the main view camera to rtt, and add a post-render camera
(like in the HelpHandler), like you suggest. Then I added a screen quad to the
post-render camera, which renders the texture of the rtt camera. It results in
a black screen, it seems like either...
- the main c
Hi,
> Is there a reason why you can't just use a osg::Camera that is drawn after
> the main scene?
I'm facing the same problem : in my OSG graph, I render data from physical
simulations using a RTT camera and I need to postprocess the rendered texture
before display it.
The problem is to e
Hi Daniel,
Is there a reason why you can't just use a osg::Camera that is drawn after
the main scene?
Robert.
On 21 November 2012 08:58, Daniel Schmid wrote:
> Hello all
>
> ** **
>
> I have a camera postdrawcallback, and I want to draw a little
> scene-subgraph manually. So lets say for
Hello all
I have a camera postdrawcallback, and I want to draw a little scene-subgraph
manually. So lets say for my subgraph I have a osg::Node as an entry point.
How can I call the drawImplementations of the objects inside this subgraph
manually?
The reason for doing this is a post processing
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