Hi Katja,
osgText uses a texture atlas to store it's glyphs and separate quads
to pull out the correct part of the texture atlas to get individual
text characters, this makes it impossible to just pull the text
texture directly and apply it to an ordinary geometry as the texture
coordinates would
Hi,
I want to map a osgText to a geometry, for example a sphere. My idea was
to get a texture out of osgText and map the texture to a geometry. Is
there a better way to do this? And how do I get a texture out of osgText?
thanks in advance
Katja
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