Hi everyone,
I have a question concerning the possible limitations that might exist in
the following scenario:
- Let's say I have a special node object in my scene graph:
class SpecialNode : public osg::Node {
protected:
osg::ref_ptrosg::PositionAttitudeTransform _subgraph;
public:
void
Hi Emmanuel,
= The question I have is : to which extend could such a mechanism be used:
- would this still work as expected, if instead of changing the
Position, I were to change:
1. A StateAttribute in a sub stateset ?
2. An uniform value ?
No, not as simply as changing the position. The
Hi J-S,
I was suspecting the pointer issue with statesets, thanks for your
clarifications!
But I didn't realize I could just as simply push/pop another stateset, will
certainly use that tip ! ;-)
Cheers,
Manu.
2011/11/17 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi Emmanuel,
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