If I apply 2 quat on the same vector in the same line or in two instruction,
the result is the same...
so q = q1*q2 look the 2 rotation accumulation, depending of the order of
course.
thanks,
Vincent.
2008/10/31 Paul Melis <[EMAIL PROTECTED]>
> Vincent Bourdier wrote:
>
>> Hi
>>
>> I was not
Vincent Bourdier wrote:
Hi
I was not sure that the * operator would compute the quaternion that
I'm looking for.
I looked in the sources, but the code is very hard to understand for me.
It probably does what you expect: compute a combined quaternion.
Just try it with 2 rotations like 90 aroun
Hi
I was not sure that the * operator would compute the quaternion that I'm
looking for.
I looked in the sources, but the code is very hard to understand for me.
If you are sure, I will do it of course.
thanks
Vincent.
2008/10/31 Paul Melis <[EMAIL PROTECTED]>
> Vincent Bourdier wrote:
>
>> H
Vincent Bourdier wrote:
Hi,
This a math problem, depending on OSG.
I need to apply 2 rotation to a vector. I would be very simple if I
can cumulate the 2 quat in one.
How to do it ? Do Osg implement a method to combine two rotations ?
Can't you simply multiply them? I.e
osg::Quat q1, q2, qf;
Hi,
This a math problem, depending on OSG.
I need to apply 2 rotation to a vector. I would be very simple if I can
cumulate the 2 quat in one.
How to do it ? Do Osg implement a method to combine two rotations ?
thanks.
Regards,
Vincent.
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