Hi David,
You could write a custom subclass of osg::Geometry and override the
drawImplementation an do the cull and dispatch of the primitives and
instance count for each time the geometry is drawn, but do so in a
thread safe way such as my computing all the dynamic data on the fly.
The
I am using osg 3.4.0. I am in a position where I could switch to a newer build.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72392#72392
___
osg-users mailing list
Right now I having problems setting unique uniforms and num instances on a per
view basis (camera).
Right now I am using hardware instancing, with a scene with 1000's of
relatively complex objects, but only a handful of actual models. I was able to
encode index's to textures + position and
3 matches
Mail list logo