Hi everybody,
I have never used OpenGL and OpenSceneGraph together (and only a little bit of
OpenGL alone), so I'm a little unsure of what the best way to solve the
following problem is.
I want to use an API for interlacing different views on a scene for an
autostereoscopic display.
The API
Hi Steffen,
I have to calculate the different views I want to interlace
and put them into the vector of GL textures.
How do I do this best?
Change your algorithm to use shaders and combine your views in one shader
program.
Or can I convert GL textures wrapped by OSG as
osg::Texture2D into
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