Hello, Chris
NodeMask works well. Thank you very much!
cheers
Shuiying
On 07/02/2012 09:03 PM, osg-users-requ...@lists.openscenegraph.org wrote:
Message: 15 Date: Mon, 2 Jul 2012 11:06:01 -0600 From: Chris Hanson
<xe...@alphapixel.com> To: OpenSceneGraph Users
<osg-users@lists.openscenegraph.org> Subject: Re: [osg-users] Help: Is
there a way to hide a node from a camera? Message-ID:
<cagoufmyryvhpqfuxbxvsgq1h1sesuedw4cdribrunnytgvt...@mail.gmail.com>
Content-Type: text/plain; charset="windows-1252" On Mon, Jul 2, 2012
at 10:51 AM, wang shuiying <shuiying.w...@fu-berlin.de>wrote:
> Hello,
>
> The scene graph structure is as following:
> Nodes B and C are children of Transform Node A. Node A is attached to two
> camera nodes CamA and CamB(pre render).
> I want CamA to be able to render B and C, but CamB only B. Is there a way
> to achieve that without using fragment shader with " if discard" ?
>
This is what NodeMasks are for.
>
>
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/NodeMaskDemo
or if that's still not responding, try the Google cache version:
http://webcache.googleusercontent.com/search?q=cache:IpBLdKB5Zq4J:www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/NodeMaskDemo+&cd=1&hl=en&ct=clnk&gl=us
-- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/ Training ? Consulting ? Contracting 3D ?
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