Hi pp,
If you have a fix maybe it could have its place in a new release of the
2.8.x branch. I read Paul would like to make a new release.
Cheers,
Cedric
--
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Mon, 2009-10-26 at 13:48 +0100, p...@graphic
Cedric Pinson wrote:
Hi pp,
Did you notice the same behavior with the current svn version ? There
are a lot of fixed bug since the 2.8.xx about osgAnimation
Cheers,
Cedric
Hi, the current hg version does not have this bug.
Problem is that we are supposed to use the stable releases only.
Any
Hi pp,
Did you notice the same behavior with the current svn version ? There
are a lot of fixed bug since the 2.8.xx about osgAnimation
Cheers,
Cedric
--
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Mon, 2009-10-26 at 11:08 +0100, p...@graphics.c
We noticed a "Bug" in osgAnimation of the stable osg release 2.8.2, and
only on Linux ( Ubuntu 9.04 ), which does not occur on Windows with
Visual Studio 2005.
When writing out an osgAnimation programm to a osg file, the process
stops before writing keyframe data:
Node {
nodeMask 0x
cu
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