*Subject:* Re: [osg-users] osgAnimation Help
Hi Ugras,
There is no IK a the moment, for all others points Alberto tells
everything i would say.
If you want to add IK to osgAnimation i will be happy to discuss
about it with you.
Cheers,
Cedric
Ugras Erdogan wrote:
Thanks for your replies Alberto
something else...
Best regards,
Ugras
From: Cedric Pinson morni...@plopbyte.net
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Sunday, March 29, 2009 4:02:34 AM
Subject: Re: [osg-users] osgAnimation Help
Hi Ugras,
There is no IK a the moment
...
Best regards,
Ugras
*From:* Cedric Pinson morni...@plopbyte.net
*To:* OpenSceneGraph Users osg-users@lists.openscenegraph.org
*Sent:* Sunday, March 29, 2009 4:02:34 AM
*Subject:* Re: [osg-users] osgAnimation Help
Hi Ugras,
There is no IK a the moment, for all others points Alberto tells
Dear all,
I've been trying to perform a skeletal based animation for a mesh model
and rather new to osgAnimation nodekit.
1) Is it possible with osgAnimation toolkit? Or should I refer to osgCal
wrapper?
2) Should I prepare the bone hierarchy and attach it to the mesh model in a
software
Hello Ugras,
El Sábado 28 Marzo 2009ES 13:20:44 Ugras Erdogan escribió:
Dear all,
I've been trying to perform a skeletal based animation for a mesh
model and rather new to osgAnimation nodekit.
1) Is it possible with
osgAnimation toolkit? Or should I refer to osgCal wrapper?
Yes,
, 2009 4:31:23 PM
Subject: Re: [osg-users] osgAnimation Help
Hello Ugras,
El Sábado 28 Marzo 2009ES 13:20:44 Ugras Erdogan escribió:
Dear all,
I've been trying to perform a skeletal based animation for a mesh
model and rather new to osgAnimation nodekit.
1) Is it possible
examples and
contact with Cedric Pinson for the IK issue...
Regards,
Ugras
From: Alberto Luaces alua...@udc.es
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Saturday, March 28, 2009 4:31:23 PM
Subject: Re: [osg-users] osgAnimation Help
Hello Ugras
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