Re: [osg-users] osgAnimation and 3ds max exporter

2010-07-12 Thread Michele Olsen
Hello, I'm just curious as to the state of the 3dsmax exporter. If there is anything that you need help with I'd be interested in getting involved. -Michele -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29933#29933

Re: [osg-users] osgAnimation and 3ds max exporter

2009-05-02 Thread Botorabi
hi tomhog, send me a pm with your email address so i send you the current state of the exporter. cheers boto Virtual Reality Chat (VRC), a free 3D chat application. http://www.vr-fun.net -- Read this topic online here:

Re: [osg-users] osgAnimation and 3ds max exporter

2009-04-30 Thread Thomas Hogarth
Hi Boto Just found this post and am really keen to get and exporter for max. I too have been using cal3D and it's not exactly artist friendly (bless em). I think I would be very interested in making this happen asap, as decent skinning is the only thing lacking from the osg tool chain,

Re: [osg-users] osgAnimation and 3ds max exporter

2009-04-17 Thread Botorabi
hello, i had to temporarily freeze the work on osg exporter because of heavy workload. so far, bones, rigs, and animation keys are exported. there are still some points missing in the exporter. it would be great if someone could help in further development of the exporter, so things could get

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Roland Smeenk
Boto, as far as I know nobody has plans to add animations to the max exporter so it would be great if this could be a part of the max osg exporter. If my changes to the Collada plugin are ready this could also be used by max, but don't let this interfere with your plans. -- Roland

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Botorabi
hi Roland, i had a look into collada specs and its 3ds max exporter. the idea came into my mind to develop an osgAnimation exporter which gets collada as input. thus the same exporter could also be used for other modelling packages, not only for 3ds max. what do you think about the idea? the

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Botorabi
hi Cedric, for releases i use the ive format, as it is compact and gets loaded faster. i have contacted farshid (the osgexp developer on sourceforge) and asked him to add me to developer list. so i will soon begin to work on the exporter. cheers boto Virtual Reality

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Roland Smeenk
boto wrote: i had a look into collada specs and its 3ds max exporter. the idea came into my mind to develop an osgAnimation exporter which gets collada as input. thus the same exporter could also be used for other modelling packages, not only for 3ds max. I am confused. Could you be

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Cedric Pinson
Hi All, It would be great to add osgAnimation on the osg 3dsmax exporter, i dont use 3dsmax so i can just help asnwering question. osgAnimation has not support in .ive file yet, i guess it will have a support when someone will need this feature Cheers, Cedric Botorabi wrote: hi Roland, i

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Cedric Pinson
Hi Botorabi, Yes you are right and i would like to use binary format too, i saw on the mailing list that Robert would like to have a binary format that works like .osg extensible without rewriting everything. I dont know if it's started or not, but would be interested to hear about it. If

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Botorabi
hi Cedric, i am still evaluating both approaches beginning with: 3ds max exporter vs. collada to osgAnimation converter. the latter approach may be integrated into first one. i will do some further reading and let you know which was i go first. cheers boto Virtual

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread yann le paih
hi, there is a collamaxexpoeter for 3dsmax : http://sourceforge.net/project/showfiles.php?group_id=136478 But,it's sems to me, the animation's data are not supported with the osg collada plugin. ,yann On Tue, Mar 3, 2009 at 8:25 PM, Botorabi osgfo...@tevs.eu wrote: hi Cedric, i am still

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Botorabi
hi yann, yes, i had a look on it. it seems to work. the source code for the exporter is open. the exported dae seems to contains all the stuff what we need for osgAnimation. what i miss is a collada viewer for win32. there is one, but for mac. cheers boto Virtual

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Roland Smeenk
Boto, here's an overview of the Collada exporters for 3DSMax that I know of: 1. ColladaMax nextgen by NetAllied Systems GmbH -open source -part of opencollada sourceforge project -http://sourceforge.net/projects/opencollada -actively developed 2. ColladaMax 3.05C by Feeling Software -open

Re: [osg-users] osgAnimation and 3ds max exporter

2009-03-03 Thread Botorabi
hi Roland, They all support exporting of animations. yes. i did not want to extend existing collada exporters. i thought rather of converting collada to osgAnimation. I am already working on adding support for importing animations to the osg dae (collada) importer. good to know.

[osg-users] osgAnimation and 3ds max exporter

2009-03-02 Thread Botorabi
hello Roland, Cedric, Farshid, i am happy to see the osgAnimation growing in features. i would like to replace osgCal3d with osgAnimation in our project. as far i could read there is already a blender exporter. are there any plans to include bone animation export also to 3ds max? if not, i