Hello,
I'm just curious as to the state of the 3dsmax exporter. If there is anything
that you need help with I'd be interested in getting involved.
-Michele
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29933#29933
hi tomhog,
send me a pm with your email address so i send you the current state of the
exporter.
cheers
boto
Virtual Reality Chat (VRC), a free 3D chat application. http://www.vr-fun.net
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Read this topic online here:
Hi Boto
Just found this post and am really keen to get and exporter for max. I too have
been using cal3D and it's not exactly artist friendly (bless em). I think I
would be very interested in making this happen asap, as decent skinning is the
only thing lacking from the osg tool chain,
hello,
i had to temporarily freeze the work on osg exporter because of heavy workload.
so far, bones, rigs, and animation keys are exported. there are still some
points missing in the exporter.
it would be great if someone could help in further development of the exporter,
so things could get
Boto,
as far as I know nobody has plans to add animations to the max exporter so it
would be great if this could be a part of the max osg exporter. If my changes
to the Collada plugin are ready this could also be used by max, but don't let
this interfere with your plans.
--
Roland
hi Roland,
i had a look into collada specs and its 3ds max exporter. the idea came into my
mind to develop an osgAnimation exporter which gets collada as input. thus the
same exporter could also be used for other modelling packages, not only for 3ds
max.
what do you think about the idea? the
hi Cedric,
for releases i use the ive format, as it is compact and gets loaded faster.
i have contacted farshid (the osgexp developer on sourceforge) and asked him to
add me to developer list. so i will soon begin to work on the exporter.
cheers
boto
Virtual Reality
boto wrote:
i had a look into collada specs and its 3ds max exporter. the idea came into
my mind to develop an osgAnimation exporter which gets collada as input. thus
the same exporter could also be used for other modelling packages, not only
for 3ds max.
I am confused. Could you be
Hi All,
It would be great to add osgAnimation on the osg 3dsmax exporter, i dont
use 3dsmax so i can just help asnwering question.
osgAnimation has not support in .ive file yet, i guess it will have a
support when someone will need this feature
Cheers,
Cedric
Botorabi wrote:
hi Roland,
i
Hi Botorabi,
Yes you are right and i would like to use binary format too, i saw on
the mailing list that Robert would like to have a binary format that
works like .osg extensible without rewriting everything. I dont know if
it's started or not, but would be interested to hear about it.
If
hi Cedric,
i am still evaluating both approaches beginning with: 3ds max exporter vs.
collada to osgAnimation converter. the latter approach may be integrated into
first one. i will do some further reading and let you know which was i go first.
cheers
boto
Virtual
hi,
there is a collamaxexpoeter for 3dsmax :
http://sourceforge.net/project/showfiles.php?group_id=136478
But,it's sems to me, the animation's data are not supported with the osg
collada plugin.
,yann
On Tue, Mar 3, 2009 at 8:25 PM, Botorabi osgfo...@tevs.eu wrote:
hi Cedric,
i am still
hi yann,
yes, i had a look on it. it seems to work. the source code for the exporter is
open. the exported dae seems to contains all the stuff what we need for
osgAnimation.
what i miss is a collada viewer for win32. there is one, but for mac.
cheers
boto
Virtual
Boto,
here's an overview of the Collada exporters for 3DSMax that I know of:
1. ColladaMax nextgen by NetAllied Systems GmbH
-open source
-part of opencollada sourceforge project
-http://sourceforge.net/projects/opencollada
-actively developed
2. ColladaMax 3.05C by Feeling Software
-open
hi Roland,
They all support exporting of animations.
yes. i did not want to extend existing collada exporters. i thought rather of
converting collada to osgAnimation.
I am already working on adding support for importing animations to the osg
dae (collada) importer.
good to know.
hello Roland, Cedric, Farshid,
i am happy to see the osgAnimation growing in features. i would like to replace
osgCal3d with osgAnimation in our project.
as far i could read there is already a blender exporter. are there any plans to
include bone animation export also to 3ds max? if not, i
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