Hi, I'm wondering how to best implement animations with osgAnimation and FBX.
I have several FBX models with different animations in takes, verified in MotionBuilder. I create for each model an animation node, inherited from PAT, based on the osganimation example. Then I tried to create animationManagerfinders for each model and start animations with am->playanimations. However, no animatins get started. When I just use the example from osg, I can start each animation by its name. How do I have to design the animationfinder, updatecallback etc to have working independent animations? Thank you! Cheers, Bob ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49281#49281 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org