Hi,

I'm wondering how to best implement animations with osgAnimation and FBX.

I have several FBX models with different animations in takes, verified in 
MotionBuilder. I create for each model an animation node, inherited from PAT, 
based on the osganimation example. Then I tried to create 
animationManagerfinders for each model and start animations with 
am->playanimations.

However, no animatins get started. When I just use the example from osg, I can 
start each animation by its name. How do I have to design the animationfinder, 
updatecallback etc to have working independent animations?

Thank you!

Cheers,
Bob

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49281#49281





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to