Thanks Robert ! Thread marked as Solved.
Cheers,
Arnaud
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HI Arnaud,
On 27 May 2014 09:27, Arnaud Cordier wrote:
> Thank you for the quick answer. I just ended up not using osgFX at all, and
> just added a second geometry containing a set of white lines to my geode,
> which gives the same effect thant the osgFX::Scribe node, no more crashes
> since t
Hi Robert,
Thank you for the quick answer. I just ended up not using osgFX at all, and
just added a second geometry containing a set of white lines to my geode, which
gives the same effect thant the osgFX::Scribe node, no more crashes since then.
Regarding my scenegraph's structure, I am displ
HI Arnaud,
Unfortunately the original author of osgFX is no longer active in the
OSG community so we are all in the same boat w.r.t reading the code
and working out what it is/shouldn't be doing. osgFX itself is very
old and not widely used so doesn't get the same sort of attention as
other parts
Hello guys,
I'll try to make things short. I am working with several viewers inside a
composite viewer (CullDrawThreadPerContext), which is embedded in a Qt window.
My frame() function in triggered by a QTimer event.
My Scene Graph is mostly dynamic, thus I regularly add and remove nodes from
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