Re: [osg-users] osgFX Scribe and thread safety

2014-05-27 Thread Arnaud Cordier
Thanks Robert ! Thread marked as Solved. Cheers, Arnaud -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59580#59580 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscene

Re: [osg-users] osgFX Scribe and thread safety

2014-05-27 Thread Robert Osfield
HI Arnaud, On 27 May 2014 09:27, Arnaud Cordier wrote: > Thank you for the quick answer. I just ended up not using osgFX at all, and > just added a second geometry containing a set of white lines to my geode, > which gives the same effect thant the osgFX::Scribe node, no more crashes > since t

Re: [osg-users] osgFX Scribe and thread safety

2014-05-27 Thread Arnaud Cordier
Hi Robert, Thank you for the quick answer. I just ended up not using osgFX at all, and just added a second geometry containing a set of white lines to my geode, which gives the same effect thant the osgFX::Scribe node, no more crashes since then. Regarding my scenegraph's structure, I am displ

Re: [osg-users] osgFX Scribe and thread safety

2014-05-27 Thread Robert Osfield
HI Arnaud, Unfortunately the original author of osgFX is no longer active in the OSG community so we are all in the same boat w.r.t reading the code and working out what it is/shouldn't be doing. osgFX itself is very old and not widely used so doesn't get the same sort of attention as other parts

[osg-users] osgFX Scribe and thread safety

2014-05-26 Thread Arnaud Cordier
Hello guys, I'll try to make things short. I am working with several viewers inside a composite viewer (CullDrawThreadPerContext), which is embedded in a Qt window. My frame() function in triggered by a QTimer event. My Scene Graph is mostly dynamic, thus I regularly add and remove nodes from