I have an osgGA::AnimationPathManipulator in my application that I am using to do camera animations. It appears that although I routinely set a new camera animation path (in response to gui click events from another thread) the camera continues on the original path as if it was ignoring my operations. Here is an example built around 2.4 and osgViewer:
setCameraManipulator(NULL); mCameraAnimationPath->clear(); mAnimationPathManipulator->setAnimationPath(mCameraAnimationPath); setCameraManipulator(mAnimationPathManipulator); mCameraAnimationPath has been set with a new series of control points. Yet the camera continues on the original path. Any ideas? -- "It is only necessary to make war with five things: with the maladies of the body, with the ignorances of the mind, with the passions of the body, with the seditions of the city, with the discords of families." - Tacitus "The desire for safety stands against every great and noble enterprise." - Tacitus "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin "Numquam ponenda est pluralitas sine necessitate." - William of Ockham _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org