I have an osgGA::AnimationPathManipulator in my application that I am
using to do camera animations. It appears that although I routinely
set a new camera animation path (in response to gui click events from
another thread) the camera continues on the original path as if it was
ignoring my operations. Here is an example built around 2.4 and
osgViewer:

      setCameraManipulator(NULL);
      mCameraAnimationPath->clear();
      mAnimationPathManipulator->setAnimationPath(mCameraAnimationPath);
      setCameraManipulator(mAnimationPathManipulator);

mCameraAnimationPath has been set with a new series of control points.
Yet the camera continues on the original path. Any ideas?


-- 
"It is only necessary to make war with five things: with the maladies
of the body, with the ignorances of the mind, with the passions of the
body, with the seditions of the city, with the discords of families."
- Tacitus

"The desire for safety stands against every great and noble
enterprise." - Tacitus

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temporary safety deserve neither liberty nor safety." - Benjamin
Franklin

"Numquam ponenda est pluralitas sine necessitate." - William of Ockham
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