Hey guys, I have a problem with an osgGA::AnimationPathManipulator.
Basically my situation is: When user clicks an item I calculate an AnimationPath and set it to the the viewer with: Code: viewer->setCameraManipulator(new osgGA::AnimationPathManipulator(calculateAnimationPath(params))) The first time setting the cameraManipulator works like charm and the camera does the wished animation, but the second time I set the cameraManipulator the camera switches immediately to the end of the set AnimationPath without animating. What do I have to change that the second animation is displayed too? Thank you! Cheers, Seppel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67596#67596 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org