Hey guys,

I have a problem with an osgGA::AnimationPathManipulator.

Basically my situation is:
When user clicks an item I calculate an AnimationPath and set it to the the 
viewer with:


Code:
viewer->setCameraManipulator(new 
osgGA::AnimationPathManipulator(calculateAnimationPath(params)))



The first time setting the cameraManipulator works like charm and the camera 
does the wished animation, but the second time I set the cameraManipulator the 
camera switches immediately to the end of the set AnimationPath without 
animating.

 What do I have to change that the second animation is displayed too?

Thank you!

Cheers,
Seppel

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67596#67596





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to