Thanks for your reply Robert. I did end up stepping through and turns out
it is an issue with the EarthManipulator setting a duration for the
viewpoint change. I'll post on the osgEarth forum.
Thanks again,
Scott
On Monday, February 17, 2020 at 1:07:59 PM UTC-5, Robert Osfield wrote:
>
> Hi S
Hi Scott,
I don't know where the issue lies, but most likely it's in the windowing
integration side rather than the core OSG as it doesn't look like you'll be
relying on any of the OSG's native windowing/event handling. There might
be an issue with osgQt, but I'm not the author of maintainer f
I think I'm running into a bug in OSG. I've implemented my own versions of
mouse events in a sub-classed osgQt::GLWidget so I can redraw the 3D view
only when necessary:
void Osg3dViewCM::mousePressEvent(QMouseEvent* event)
{
m_mouseDown = true;
if (_cameraManipulator.valid())
{
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