Re: [osg-users] osgQt::GLWidget Scroll Bug

2020-02-18 Thread OpenSceneGraph Users
Thanks for your reply Robert. I did end up stepping through and turns out it is an issue with the EarthManipulator setting a duration for the viewpoint change. I'll post on the osgEarth forum. Thanks again, Scott On Monday, February 17, 2020 at 1:07:59 PM UTC-5, Robert Osfield wrote: > > Hi S

Re: [osg-users] osgQt::GLWidget Scroll Bug

2020-02-17 Thread OpenSceneGraph Users
Hi Scott, I don't know where the issue lies, but most likely it's in the windowing integration side rather than the core OSG as it doesn't look like you'll be relying on any of the OSG's native windowing/event handling. There might be an issue with osgQt, but I'm not the author of maintainer f

[osg-users] osgQt::GLWidget Scroll Bug

2020-02-12 Thread OpenSceneGraph Users
I think I'm running into a bug in OSG. I've implemented my own versions of mouse events in a sub-classed osgQt::GLWidget so I can redraw the 3D view only when necessary: void Osg3dViewCM::mousePressEvent(QMouseEvent* event) { m_mouseDown = true; if (_cameraManipulator.valid()) {