Re: [osg-users] osgShadow 3.6.3

2020-02-18 Thread OpenSceneGraph Users
Hi Catalin, None of the osgShadow technique support shadows that surround a point light source as you have in your scene. This limitation is due the way that projective texturing is used for the shadow map, essentially you are limited to FOV from the light source to less than 180. The only

[osg-users] osgShadow 3.6.3

2020-02-18 Thread OpenSceneGraph Users
Hi, We are trying to test the shadows using OSG, We have multiple lights, but for now we are playing with only one light, a point source light type. We are some weird effects, the shadows are cut, a mirror scene as shadow behind the light. See the video.