awesome...thanx for the link.
as for the use of open flight i am trying to get away from that and use more of
an open source format and solution for the generation of content.
trying to make this world less of what you have and more of what you want to
create...
great work everyone...
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Sorry about the link.. Try this
http://www.openscenegraph.org/documentation/NPSTutorials/osgUpdate.htm
I found the link above to be very helpful.
I've used blender in the past but not since they updated to the latest version.
You should be able to export a to osg like file. I prefer OpenFlig
thanx wazman for the tip. the link included doesn't seem to work. i had to
get DOFTransform to work because the work i was doing used a very old way of
animating stuff using openflight (*.flt) and they use DOF nodes to do the
animation. I will investigate using the osgUpdate.
might need to
Wouldn't it be simpler to create a dataType for the turret as well as update
callback that will update the dof node with the incremental change during the
update phase.
Its been awhile for me but there should be example of this in the OSG Examples.
This also might be useful:
http://www.opensce
i did something drastic...i changed the osgSim/DOFTransform and
osgSim/DOFTransform.h, i added an interpolation flags. i am including the
files.
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the situation:
i have an openFlight model loaded in to my application that has a dof node for
something like a turret. that turret needs to be updated to the max of that
dof, let's say 90 degrees, in the yaw.
i would like to turn on some magical variable by using setAnimate that will
smoothl
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