Re: [osg-users] osgSim::DOFTransform animation

2013-03-07 Thread jason massey
awesome...thanx for the link. as for the use of open flight i am trying to get away from that and use more of an open source format and solution for the generation of content. trying to make this world less of what you have and more of what you want to create... great work everyone... ---

Re: [osg-users] osgSim::DOFTransform animation

2013-03-07 Thread Scott Wasinger
Sorry about the link.. Try this http://www.openscenegraph.org/documentation/NPSTutorials/osgUpdate.htm I found the link above to be very helpful. I've used blender in the past but not since they updated to the latest version. You should be able to export a to osg like file. I prefer OpenFlig

Re: [osg-users] osgSim::DOFTransform animation

2013-03-07 Thread jason massey
thanx wazman for the tip. the link included doesn't seem to work. i had to get DOFTransform to work because the work i was doing used a very old way of animating stuff using openflight (*.flt) and they use DOF nodes to do the animation. I will investigate using the osgUpdate. might need to

Re: [osg-users] osgSim::DOFTransform animation

2013-03-07 Thread Scott Wasinger
Wouldn't it be simpler to create a dataType for the turret as well as update callback that will update the dof node with the incremental change during the update phase. Its been awhile for me but there should be example of this in the OSG Examples. This also might be useful: http://www.opensce

Re: [osg-users] osgSim::DOFTransform animation

2013-02-27 Thread jason massey
i did something drastic...i changed the osgSim/DOFTransform and osgSim/DOFTransform.h, i added an interpolation flags. i am including the files. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52898#52898 Attachments: http://forum.openscenegr

[osg-users] osgSim::DOFTransform animation

2011-11-13 Thread jason massey
the situation: i have an openFlight model loaded in to my application that has a dof node for something like a turret. that turret needs to be updated to the max of that dof, let's say 90 degrees, in the yaw. i would like to turn on some magical variable by using setAnimate that will smoothl