Hi Don,
My guess this is a minification mipmapping issue on the texture atlas
where the neighbouring glyph images are bleeding into the character
you want to render. Choosing a font resolution nearer to your screen
resolution will probably help.
Robert.
On Fri, Nov 6, 2009 at 7:10 PM, Don
On Sat, Nov 7, 2009 at 10:46 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Don,
My guess this is a minification mipmapping issue on the texture atlas
where the neighbouring glyph images are bleeding into the character
you want to render. Choosing a font resolution nearer to your
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