Re: [osg-users] osgText crash with multiple Viewers

2018-12-19 Thread Ravi Mathur
OK I created a small standalone program that shows the crash (attached). To trigger the crash: 1. Run debug version of osgmultiwindowtesttext. It will open 2 windows (Viewers) that contain text "Scene1" and "Scene2" 2. Close one window -> it might crash. If it crashes, see debug info

Re: [osg-users] osgText crash with multiple Viewers

2018-12-18 Thread Ravi Mathur
Hi Robert, yes I'm working on a standalone test program now. Multithreaded crashes are often hard to reproduce in a vacuum, but as soon as I have something I'll post here. I'm running on Win10, Nvidia GTX 980 (latest drivers), Visual Studio 2013, OpenSceneGraph-3.6 branch. Ravi On Tue, Dec 18, 2

Re: [osg-users] osgText crash with multiple Viewers

2018-12-18 Thread Robert Osfield
Hi Ravi, My guess is that the new text implementation isn't the cause of the crash, only it's the straw that broke the camels back, and actually there is an underlying limitation with the OSG w..r.t you specific usage case. Could you create a small test program that reproduces the crash. Details

[osg-users] osgText crash with multiple Viewers

2018-12-18 Thread Ravi Mathur
Hello all, I'm seeing a crash on the OpenSceneGraph-3.6 branch that occurs when I have two CompositeViewers that contain Text objects in their scenes. My simplified scenario is this: - 2 CompositeViewers, each in singlethreaded mode, but being run at the same time in separate threads (via OpenThre

Re: [osg-users] osgText crash

2015-04-09 Thread Alexander Bobkov
Robert, thanks! I'll try this helper marco. Cheers, Alexander -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63310#63310 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.op

Re: [osg-users] osgText crash

2015-04-09 Thread Robert Osfield
Hi Alexander, Could you try either putting the mutex in the global scope or creating a small initializer class that calls getDefaultFont() that gets constructed in the global scope, the OSG has a helper macro for this so you could use: OSG_INIT_SINGLETON_PROXY(InitDefaultFont, getDefaultFont())

[osg-users] osgText crash

2015-04-09 Thread Alexander Bobkov
Hi, My osgEarth based application was crashing from time to time (3-4 times a day). It was not easy to debug. But eventually I've caught the problem place in Release with Debug info mode. DatabasePager thread crashed in osgText/Font.cpp file in the function: Code: osg::ref_ptr& Font::getDefau

[osg-users] osgText crash - latest nVidia FX drivers

2008-10-23 Thread sherman wilcox
Hello everyone - I'm experiencing a crash using the latest nVidia driver when I bring up the stats window and am wondering if anyone else is experiencing the same problem. My hardware is a Dell Workstation using a nVidia FX4600 card. I'm convinced the issue is related to the driver upgrade. I was r

Re: [osg-users] osgText crash

2008-10-09 Thread Chris
erwatch.textron.com >>> __ >>> *(C): (+1) 571-265-2612 >>> (W)**: (+1) 703-437-7651* >>> >>> "Self defence is not a function of learning tricks >>> but is a function of how quickly and

Re: [osg-users] osgText crash

2008-10-08 Thread Chris
___ >> *(C): (+1) 571-265-2612 >> (W)**: (+1) 703-437-7651* >> >> "Self defence is not a function of learning tricks >> but is a function of how quickly and intensely one >> can arouse one's instinct for survival" >> - *Master Tamb

Re: [osg-users] osgText crash

2008-10-08 Thread Chris
; > -- > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Chris > *Sent:* Wednesday, October 08, 2008 3:22 PM > > *To:* OpenSceneGraph Users > *Subject:* Re: [osg-users] osgText crash > > Sorry if I don't quite understand the GUI

Re: [osg-users] osgText crash

2008-10-08 Thread Tomlinson, Gordon
r survival" - Master Tambo Tetsura From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Sent: Wednesday, October 08, 2008 3:22 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgText crash Sorry if I don't quite understand t

Re: [osg-users] osgText crash

2008-10-08 Thread Chris
icks > but is a function of how quickly and intensely one > can arouse one's instinct for survival" > - *Master Tambo Tetsura* > > > > -- > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Chris > *Sent:* Wed

Re: [osg-users] osgText crash

2008-10-08 Thread Tomlinson, Gordon
ckly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Sent: Wednesday, October 08, 2008 2:48 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgT

Re: [osg-users] osgText crash

2008-10-08 Thread Chris
Thanks Robert, I do realize it's tough to tell without seeing the code. Up to yesterday I used osg 2.1, but just upgrade to 2.7.1 (bug still occurs). FWIW, I'm not using the viewer setup in the examples, I use my own osgUtil::SceneView and use cull & draw directly. Note I setup my viewport proper

Re: [osg-users] osgText crash

2008-10-08 Thread Robert Osfield
Hi Pail, The default setting of DataVariance is UNSPECIFIED. There has been lots written on this topic, please go look at the archives. Robert, On Wed, Oct 8, 2008 at 7:17 PM, Paul Melis <[EMAIL PROTECTED]> wrote: > Robert Osfield wrote: >> >> On Wed, Oct 8, 2008 at 6:21 PM, Paul Melis <[EMAIL

Re: [osg-users] osgText crash

2008-10-08 Thread Chris
Thanks Jean, The adding / removing / deleting is because I am using it to enter typed text. You're right, I don't have to actually delete the Text drawable each time I'm finished entering text, but I do need to set it's text repeatedly in response to my typing. I have a feeling it would crash any

Re: [osg-users] osgText crash

2008-10-08 Thread Paul Melis
Robert Osfield wrote: On Wed, Oct 8, 2008 at 6:21 PM, Paul Melis <[EMAIL PROTECTED]> wrote: Hmmm, if setting it to STATIC causes a crash like this, might that be a design flaw? Is a design constraint for when running in DrawThreadPerContext or CullThreadPerCameraDrawThreadPerContext th

Re: [osg-users] osgText crash

2008-10-08 Thread Robert Osfield
Hi Chris, With so few details about your viewer setup and scene graph usage the best we can do is guess what you might have done wrong given other common mistakes we see pop up - have the DataVariance recommendation. Another thing you could try setting the threading model on the viewer by calling

Re: [osg-users] osgText crash

2008-10-08 Thread Jean-Sébastien Guay
Hi Chris, I create my Text in response to a keystroke, and add it to the scene. The next keystroke removes and deletes it. Each time I create it, the initial rendered text string does not change. This is more of a workaround than an actual fix, but why are you adding/removing/deleting the ob

Re: [osg-users] osgText crash

2008-10-08 Thread Chris
I had just read the osg archive and set the text DataVariance to DYNAMIC, with high hopes..unfortunately still crashes :( _text->setDataVariance(osg::Object::DYNAMIC); I create my Text in response to a keystroke, and add it to the scene. The next keystroke removes and deletes it. Each time I crea

Re: [osg-users] osgText crash

2008-10-08 Thread Robert Osfield
On Wed, Oct 8, 2008 at 6:21 PM, Paul Melis <[EMAIL PROTECTED]> wrote: > Hmmm, if setting it to STATIC causes a crash like this, might that be a > design flaw? Is a design constraint for when running in DrawThreadPerContext or CullThreadPerCameraDrawThreadPerContext threading models as these thread

Re: [osg-users] osgText crash

2008-10-08 Thread Paul Melis
Robert Osfield wrote: Are you dynamically updating the text each frame? If so set the DataVariance to DYNAMIC. Hmmm, if setting it to STATIC causes a crash like this, might that be a design flaw? Paul Robert. On Wed, Oct 8, 2008 at 6:09 PM, Chris <[EMAIL PROTECTED]> wrote: Hi, I'm

Re: [osg-users] osgText crash

2008-10-08 Thread Robert Osfield
Hi Chris, Are you dynamically updating the text each frame? If so set the DataVariance to DYNAMIC. Robert. On Wed, Oct 8, 2008 at 6:09 PM, Chris <[EMAIL PROTECTED]> wrote: > Hi, > > I'm having semi-random crash bugs when I add an osgText drawable to my > scene. The actual error is a mem access

Re: [osg-users] osgText crash

2008-10-08 Thread Paul Melis
Chris wrote: I'm having semi-random crash bugs when I add an osgText drawable to my scene. The actual error is a mem access violation, and it occurs after I've added & removed the node containing the drawable from the scene a random number of times' (usually from 1 to 10 times) The exception

[osg-users] osgText crash

2008-10-08 Thread Chris
Hi, I'm having semi-random crash bugs when I add an osgText drawable to my scene. The actual error is a mem access violation, and it occurs after I've added & removed the node containing the drawable from the scene a random number of times' (usually from 1 to 10 times) The exception occurs in the