Hi Robert,
I just tried the latest changes and the text looks good. Thanks!
Cheers,
Farshid
On Thu, Mar 18, 2010 at 7:42 AM, Robert Osfield wrote:
> Hi All,
>
> I've been reviewing the texcoord maths in Font.cpp and Text.cpp and
> believe that the sizeAdjustment should actually be 0.0, and the
Hi All,
I've been reviewing the texcoord maths in Font.cpp and Text.cpp and
believe that the sizeAdjustment should actually be 0.0, and the we
need to also add CLAMP_TO_EDGE. I have been testing using the
osgfont example and this change results in better looking text, inline
with Farshid's resul
Hi Ralf,
On Thu, Mar 18, 2010 at 9:22 AM, Ralf Stokholm wrote:
> Im not sure if this is the last time it was changed, but inspecting the log
> it was changed a revision 6602 from
Thanks for the detective work. From Tracs the changes are:
http://www.openscenegraph.org/projects/osg/changeset/660
Hi
Im not sure if this is the last time it was changed, but inspecting the log
it was changed a revision 6602 from
unsigned int sizeAdjustment = 0; // was 1.
to
unsigned int sizeAdjustment = 1;
With the following comment: *Reorganised the managment of margins around
glyphs so that is done entire
Hi,
On Wednesday 17 March 2010, Farshid Lashkari wrote:
> I'm in the process of porting our application from OSG 1.2 to 2.9. One
> major issue that immediately stood out was the quality of osgText. All the
> letters seem to be cut off by one pixel along the edges. There has been a
> lot of change
Hi Farshid,
An interesting result. I'm afraid I can't recall the reason for the
change, it will have been done quite a while ago. subversion's
revisions might be able to unearth why sizeAdjustment is now 1- but
it's pretty likely it was an attempt to improve one aspect of
rendering so if we chan
: Farshid Lashkari
> To: OpenSceneGraph Users
> Subject: [osg-users] osgText quality issue
> Message-ID:
><978d1eac1003171329l4f526d49q78495dbc1f958...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi,
>
> I'm in the proces
Hello Farshid,
Does anybody else notice these artifacts? Is there a downside to
changing the sizeAdjustment value back to 0? Any insight is appreciated.
Yes, it has been discussed in the past on the list, check the archives.
It was even stated by Jeremy Moles as the major reason why he develo
ROTECTED]
Sent: Thursday, December 06, 2007 1:19 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgText quality (UNCLASSIFIED)
Is this the Bob Buckley that was famous for the "Buckley Flop" on the
Big Piney?
Stephen Haithcock
General Dynamics Land Systems
38500 Mound Rd.
ROTECTED]
12/06/2007 12:48 PM
Please respond to
OpenSceneGraph Users
To
"OpenSceneGraph Users"
cc
Subject
Re: [osg-users] osgText quality (UNCLASSIFIED)
Classification: UNCLASSIFIED
Caveats: NONE
I leveraged the Font class and its internal Glyph sets for calling
glBitmap.
but I'll be cross platform.
But, I'm able to leverage TrueTypeFonts.
Bob Buckley
Raytheon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Himar
Carmona
Sent: Thursday, December 06, 2007 6:45 AM
To: OpenSceneGraph Users
Subject: [osg-users] osgTe
Hi
FYI I guess JP was talking about this thread
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/9932/focus=9937
Using two equal values for the resolution worked for me too. You have
to try various values because some rounding is performed in background
and you won't necessarily no
Hi,
I've also had cases with characters clipped, sometimes not even on the
same edge. There has been a discussion about this quite some time ago,
maybe you can find it if you search for my name, and I remember some
other people also proposed solutions.
What worked for me was to set the resolut
Hi,
have anybody any hints about which parameters values give the best quality
with osgText? In my app i must show some text (normally 10-20 pixel height),
and the quality i have been able to achieve is not good. I noticed also in
osgText that some characters are clipped ( most visible for e and
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