On Fri, Oct 9, 2009 at 10:09 AM, Vincent Bourdier
wrote:
> A little update, nobody can explain me the simplifier in details ?
I've explained details before so have a look through the osg-users archives.
Cheers,
Robert.
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Hi,
A little update, nobody can explain me the simplifier in details ?
Thanks.
Regards,
Vincent
Vincent Bourdier a écrit :
Hi,
I do an update on this topic, because I would like to understand well
the osgUtil::simlifier.
This implementation seems to be very complex and powerful, but I don
Hi,
I do an update on this topic, because I would like to understand well
the osgUtil::simlifier.
This implementation seems to be very complex and powerful, but I don't
know how to manage it better.
/For that I would like to know what do the following methods and how to
set the values to hav
Hi Andrew
Thanks for the tip on the simplifier, lower the sample ratio is, lower the
vertex number is. (I get a crash under 0.6 but I'm not sure this is an osg
crash)
Concerning the optimiser, this do not reduce the vertex number but the
inverse... on a 460k vertices model, the optimizer returns m
Hi there,
I've experimented with the simplifier, but am not using it.
I found the setSampleRatio() method affects how coarse or fine a result you
get. The simplification with a sample ratio less that 1.0 appears to be
destructive (i.e. Geometry out does not equal Geometry in). So far I've not
fou
Up ?
No one does osg simplifications ?
Thanks,
Vincent.
2009/9/17 Vincent Bourdier
> Hi all,
>
> Using the osg simplifier on a geometry, I'm just surprised to see that
> there is no way to set a level of simplification or something like that.
> Maybe I didn't saw it, but for the moment I ju
Hi all,
Using the osg simplifier on a geometry, I'm just surprised to see that there
is no way to set a level of simplification or something like that.
Maybe I didn't saw it, but for the moment I just found
_sm->setDoTriStrip(true); //what for ? do triangle strip are more optimized
?
_sm->setSam
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