Hi Clement, On 27 July 2012 15:40, <clement....@csiro.au> wrote: > I tried osgVolume::SwitchProperty on testing code, but how to do to switch > property during runtime? I added keyboard event. When 1 is pressed, it will > call sp->setActiveProperty(1). I cannot see any change. Anyone know how to > do? Thanks.
setActiveProperty() should work just fine, I've been using it with present3D for over a year now without problems via the PropertyAdjustmentCallback, see src/osgVolume/Property.cpp so see how PropertyAdjustmentCallback is implemented. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org