Re: [osg-users] osgWidget Frame borders

2013-03-15 Thread Jeremy Moles
On 03/15/2013 12:42 AM, Alexandre Valdetaro wrote: I am having this same problem here. Did anyone find a solution for it? Does anyone not have this problem? I'll take a look later today and see if I can't figure out what is going on. Thanks, Alex -- Read this topic online here

Re: [osg-users] osgWidget Frame borders

2013-03-14 Thread Alexandre Valdetaro
I am having this same problem here. Did anyone find a solution for it? Does anyone not have this problem? Thanks, Alex -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53120#53120 ___ osg-users mailin

Re: [osg-users] osgWidget Frame borders

2012-06-22 Thread Jason MacDonald
Thank you for your help. Modifying the textures to use CLAMP_TO_EDGE has a positive effect, but does not fix the problem entirely. See attached image. The dark pixels seem to come from some other blending going on... If I switch the theme I use to a full white 66x66 image, the lines do not show

Re: [osg-users] osgWidget Frame borders

2012-06-21 Thread Jean-Sébastien Guay
Hello Jason, There are pixel gaps in between the corners and borders that make the frame look quite awful. I am guessing there are some ever so slight rounding errors when computing the quad locations. Most often, borders like that come from the default wrapping mode OpenGL uses on textures

[osg-users] osgWidget Frame borders

2012-06-21 Thread Jason MacDonald
(I am reposting this because of a mailing list error I received the first time) I am having trouble with osgWidget::Frame and the included osgwidgetframe example program. There are pixel gaps in between the corners and borders that make the frame look quite awful. I am guessing there are some