On 03/15/2013 12:42 AM, Alexandre Valdetaro wrote:
I am having this same problem here. Did anyone find a solution for it? Does
anyone not have this problem?
I'll take a look later today and see if I can't figure out what is going on.
Thanks,
Alex
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Read this topic online here
I am having this same problem here. Did anyone find a solution for it? Does
anyone not have this problem?
Thanks,
Alex
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53120#53120
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Thank you for your help.
Modifying the textures to use CLAMP_TO_EDGE has a positive effect, but does not
fix the problem entirely.
See attached image.
The dark pixels seem to come from some other blending going on... If I switch
the theme I use to a full white 66x66 image, the lines do not show
Hello Jason,
There are pixel gaps in between the corners and borders that make the frame
look quite awful. I am guessing there are some ever so slight rounding errors
when computing the quad locations.
Most often, borders like that come from the default wrapping mode OpenGL
uses on textures
(I am reposting this because of a mailing list error I received the first time)
I am having trouble with osgWidget::Frame and the included osgwidgetframe
example program.
There are pixel gaps in between the corners and borders that make the frame
look quite awful. I am guessing there are some
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