Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Farshid
> Lashkari
> Sent: 15 July 2008 17:19
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] osgWidget Remaining Issues
>
> On Tue, Jul 15, 2008 at 5:41 AM, Kim C Bale <[EMAIL PROTECT
On Tue, Jul 15, 2008 at 5:41 AM, Kim C Bale <[EMAIL PROTECTED]> wrote:
> Just to reinforce the above point, we used the freetype library to
> generate OpenGL screen fonts here and found that for font sizes <12
> Disabling anti-aliasing really improved the clarity of the font. So much
> so we made i
tweak to your work.
Regards,
Kim.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Farshid
Lashkari
Sent: 14 July 2008 23:08
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgWidget Remaining Issues
Hi Jeremy,
I've also spent a lot of time trying to get
Hi Jeremy,
Some responses below, but you'll notice that my general opinion is
biased in the "get it out soon, and perfect it gradually" camp.
Especially if you're hitting roadblocks yourself, getting the code out
there and into other people's hands will make things progress faster.
And I don'
Hi Jeremy,
I've also spent a lot of time trying to get crisp fonts rendered in
OSG. Here are some things I have noticed:
- The width/height of the orthographic projection matrix should match
the width/height of the viewport being rendered to.
- The font x,y position should be rounded to the neare
As you've probably noticed, osgWidget development has been extremely
stagnant of late. This is somewhat due to my lack of personal time, but
in large part is due to a small number of remaining hurdles that I do
not have a good solution to. Robert has sent me a few e-mails, and I've
been encouraged
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