Hi Robert,
Thanks for you help too.
I'm very late on my osg posts but the mask were a good improvement,
sufficient for now.
But I'll keep in mind your suggestion for the future implementation.
Thanks again everyone !
Regards,
Vincent.
Le 18/04/2012 10:13, Robert Osfield a écrit :
Hi
Hi,
The masks was a good idea, and there is a little bit improvement but not
enough in my case...
I'm still trying to make some improvement using them, but without the
expected success.
So if you have any other idea... please share it !
Thanks.
Regards,
Vincent
Le 16/04/2012 17:27,
Hi Vincent,
On 18 April 2012 08:55, Vincent Bourdier vincent.bourd...@gmail.com wrote:
The masks was a good idea, and there is a little bit improvement but not
enough in my case...
I'm still trying to make some improvement using them, but without the
expected success.
So if you have any
Nice idea, I'll look at this ASAP.
Thanks!
PS : other idea / tips are still appreciated :-)
Regards,
Vincent
Le 16/04/2012 17:27, Kim Bale a écrit :
Whilst I haven't used osgWidget, I know we had a similar performance
issue with picking when we didn't use an appropriate node mask for
Hi all,
I'm currently trying to find a performance improvement in osgWidget due
to some lag we have in our application : We use osgWidget to manage some
things at runtime, but we realized that performances were dropping in
big scenes.
Using profiler co, I found that the
Whilst I haven't used osgWidget, I know we had a similar performance issue
with picking when we didn't use an appropriate node mask for picking so
that only the pickable objects in the scene are considered.
I wonder if osgWidget has implemented one in it's pick handler.
Regards,
Kim.
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