Re: [osg-users] osgart 2.0 with osg2.9.8 video blinking

2011-02-13 Thread Thomas Hogarth
Hi Michele That looks to be a problem with osgArt, think it is saying that you have a function called setSize in a header file but no implementation in the cpp. Have a look for the implementation Cheers Tom -- Read this topic online here:

Re: [osg-users] osgart 2.0 with osg2.9.8 video blinking

2011-02-09 Thread Michele Fiorentino
Hi, i got this problem compiling osgart with trunk of osg Microsoft (R) Windows Resource To Object Converter Version 9.00.30729.01 1Copyright (C) Microsoft Corporation. All rights reserved. 1adding resource. type:MANIFEST, name:2, language:0x0409, flags:0x30, size:2048 1VideoLayer.obj : error

Re: [osg-users] osgart 2.0 with osg2.9.8 video blinking

2010-09-29 Thread Huan Wei
I am very sorry, i tried it again and texture rectangle working, so Thomas you are right. but this bug would be corrected. Thank you! Cheers, Huan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32156#32156

[osg-users] osgart 2.0 with osg2.9.8 video blinking

2010-09-28 Thread Huan Wei
Hi, i compiled osgart 2.0 RC3 with osg2.9.8, when running the video screen was blinking, but before that i used osgart with osg2.8.3 everything all right, does anyone meet the same problem? i use win7 64bit and vs2008 compile 32bit osg. Thank you! Cheers, Huan -- Read this

Re: [osg-users] osgart 2.0 with osg2.9.8 video blinking

2010-09-28 Thread Thomas Hogarth
Hi Huan i compiled osgart 2.0 RC3 with osg2.9.8, when running the video screen was blinking, but before that i used osgart with osg2.8.3 ?everything all right, does anyone meet the same problem? i use win7 64bit and vs2008 compile 32bit osg Are you using texture 2d for your video streams, if so

Re: [osg-users] osgart 2.0 with osg2.9.8 video blinking

2010-09-28 Thread Huan Wei
Thank you! Thomas. osgart default using texture 2D, it seems change osgart to using texture rectangle still blinking, i guess would back to 2.8.3. Cheers, Huan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32153#32153