Re: [osg-users] osgconv .ive to .obj missing textures

2010-06-07 Thread Gareth Ferneyhough
Ha, thanks for that, I guess that was a pretty vague question. Anyway, I solved my problem by using osgconv to convert to .flt instead of .obj and now the mesh looks great in blender. Thanks, Gareth -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p

Re: [osg-users] osgconv .ive to .obj missing textures

2010-06-07 Thread Ulrich Hertlein
Hi Gareth, On 8/06/10 11:59 , Gareth Ferneyhough wrote: > One other thing: I can now see the model and textures in blender, but the > mesh has some > artifacts in it that I dont see in osgviewer. Any ideas? Yes, I indeed have *some* ideas what causes *some* artifacts. No idea if they are the s

Re: [osg-users] osgconv .ive to .obj missing textures

2010-06-07 Thread Gareth Ferneyhough
Thanks, I figured that first I had to convert to .osg with the OutputTextureFiles option and then to .obj. One other thing: I can now see the model and textures in blender, but the mesh has some artifacts in it that I dont see in osgviewer. Any ideas? Thanks, Gareth -- Read th

Re: [osg-users] osgconv .ive to .obj missing textures

2010-06-07 Thread Ulrich Hertlein
Hi Gareth, On 7/06/10 12:14 , Gareth Ferneyhough wrote: > I would really appreciate it if someone could point me in the right > direction. The > model I am working with displays fine in osgviewer. I am trying to convert > from .ive to > .obj. I tried this: > > osgconv -O OutputTextureFiles DDG5

[osg-users] osgconv .ive to .obj missing textures

2010-06-07 Thread Gareth Ferneyhough
Hi, I would really appreciate it if someone could point me in the right direction. The model I am working with displays fine in osgviewer. I am trying to convert from .ive to .obj. I tried this: osgconv -O OutputTextureFiles DDG51.ive DDG51.obj but the .mtl file generated points to a bunch of