Ha, thanks for that, I guess that was a pretty vague question. Anyway, I solved
my problem by using osgconv to convert to .flt instead of .obj and now the mesh
looks great in blender.
Thanks,
Gareth
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Hi Gareth,
On 8/06/10 11:59 , Gareth Ferneyhough wrote:
> One other thing: I can now see the model and textures in blender, but the
> mesh has some
> artifacts in it that I dont see in osgviewer. Any ideas?
Yes, I indeed have *some* ideas what causes *some* artifacts. No idea if they
are the
s
Thanks, I figured that first I had to convert to .osg with the
OutputTextureFiles option and then to .obj.
One other thing: I can now see the model and textures in blender, but the mesh
has some artifacts in it that I dont see in osgviewer. Any ideas?
Thanks,
Gareth
--
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Hi Gareth,
On 7/06/10 12:14 , Gareth Ferneyhough wrote:
> I would really appreciate it if someone could point me in the right
> direction. The
> model I am working with displays fine in osgviewer. I am trying to convert
> from .ive to
> .obj. I tried this:
>
> osgconv -O OutputTextureFiles DDG5
Hi,
I would really appreciate it if someone could point me in the right direction.
The model I am working with displays fine in osgviewer. I am trying to convert
from .ive to .obj. I tried this:
osgconv -O OutputTextureFiles DDG51.ive DDG51.obj
but the .mtl file generated points to a bunch of
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