[osg-users] osgdepthpartition and cameras

2009-03-25 Thread Guy
Hi, Several days ago I asked about depthpartition, but now I've a more complex situation that I want to figure out. It begins with depth partition but ends up with how cameras do work. I tried to combine the depth partition with the osgdistortion code. The idea was to try to put cameras

[osg-users] osgdepthpartition

2009-03-23 Thread Guy
Hi all, In the depth partition example, the class DepthPartitionNode allows changing the render order of the camera to PRE/NESTED but then the calculation of the RenderBin leaves is incorrect. What is the logic for changing the cameras order? Besides I would like to know what are the

Re: [osg-users] osgdepthpartition

2009-03-23 Thread Paul Martz
: Monday, March 23, 2009 8:47 AM To: OpenSceneGraph Users Subject: [osg-users] osgdepthpartition Hi all, In the depth partition example, the class DepthPartitionNode allows changing the render order of the camera to PRE/NESTED but then the calculation of the RenderBin leaves is incorrect. What

Re: [osg-users] osgdepthpartition

2009-03-23 Thread Robert Osfield
Hi Guy, Personally I'd like change the osgdepthpartion example across to using a series of viewer slave cameras, rather than in scene graph cameras. In the future I hope to add this support doing effects like stereo and depth partition as an integral part of the osgViewer library (stereo is

Re: [osg-users] osgdepthpartition

2009-03-23 Thread Guy
Thanks, Got it :-) Guy. Hi Guy, Personally I'd like change the osgdepthpartion example across to using a series of viewer slave cameras, rather than in scene graph cameras. In the future I hope to add this support doing effects like stereo and depth