Hi,
Several days ago I asked about depthpartition, but now I've a more
complex situation that I want to figure out. It begins with depth
partition but ends up with how cameras do work.
I tried to combine the depth partition with the osgdistortion code. The
idea was to try to put cameras
Hi all,
In the depth partition example, the class DepthPartitionNode allows
changing the render order of the camera to PRE/NESTED but then the
calculation of the RenderBin leaves is incorrect.
What is the logic for changing the cameras order?
Besides I would like to know what are the
: Monday, March 23, 2009 8:47 AM
To: OpenSceneGraph Users
Subject: [osg-users] osgdepthpartition
Hi all,
In the depth partition example, the class DepthPartitionNode allows
changing the render order of the camera to PRE/NESTED but then the
calculation of the RenderBin leaves is incorrect.
What
Hi Guy,
Personally I'd like change the osgdepthpartion example across to using a
series of viewer slave cameras, rather than in scene graph cameras. In the
future I hope to add this support doing effects like stereo and depth
partition as an integral part of the osgViewer library (stereo is
Thanks,
Got it :-)
Guy.
Hi Guy,
Personally I'd like change the osgdepthpartion example across to using a
series of viewer slave cameras, rather than in scene graph cameras. In
the future I hope to add this support doing effects like stereo and
depth
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