-- Forwarded message --
From: sicong he <[EMAIL PROTECTED]>
Date: 2007-9-10 下午6:49
Subject: Re: [osg-users] osgmanipulator example questions
To: "Public OpenSceneGraph Users discussion list." <
osg-users@lists.openscenegraph.org>
I tried by best and I fo
I tried by best and I found a way to solve thi problem.
The idea is:
First see the scene structure:
SceneRoot
Teapot01 Box01
Teapot01 and Box01 are the children of SceneRoot.
When I select "Teapot01", the osgManipulator::selection (I call it in my
program Selection) set Teapot01 as one if its chi
Hi,
Can you send the osgmanipulator.cpp modified and your scene to test?
David Callu
2007/9/10, hesicong2006 <[EMAIL PROTECTED]>:
>
> I know why. root should add an Child include the scene.
>
> But another question. I can drag the Teapot01, but the whole scene now
> has two "Teapot". Then how c
I know why. root should add an Child include the scene.
But another question. I can drag the Teapot01, but the whole scene now
has two "Teapot". Then how can I fix it?
hesicong2006 wrote:
> Hi, Robert
> Someday before I asked a question about drag object in OSG and you told
> me to see osgmanipu
Hi, Robert
Someday before I asked a question about drag object in OSG and you told
me to see osgmanipulator example. It's great.
I tried to modify it as I want to move one object in the scene but the
whole scene. I tried to do this in addDraggerToScene function:
osg::Node* addDraggerToScene(osg::N
Hi, Robert
Someday before I asked a question about drag object in OSG and you told
me to see osgmanipulator example. It's great.
I tried to modify it as I want to move one object in the scene but the
whole scene. I tried to do this in addDraggerToScene function:
osg::Node* addDraggerToScene(osg:
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