Robert Osfield wrote:
Hi Paul,
On Wed, May 14, 2008 at 8:21 AM, Paul Melis [EMAIL PROTECTED] wrote:
I didn't manage to find out what is going on. The only different between
osgthirdpersonview (not working) and osgcompositeviewer (working) is that
the former uses separate windows to render
Alberto Luaces wrote:
El Jueves 15 Mayo 2008ES 09:04:50 Paul Melis escribió:
The osgwindows example is also not working without troubles. Sometimes
it runs with no problems, but mostly it locks up in a similar way as
osgthirdpersonview. I attached with gdb after a lockup and the stack
El Jueves 15 Mayo 2008ES 09:56:36 Paul Melis escribió:
Paul,
what compiler are you using?
gcc 4.1.2, I believe (pretty sure it's one from the 4.1 series). Why,
are there known defects regarding threading?
Oh, I'm sorry. Somehow I thought you were using some Windows gcc version. Now
I
Alberto Luaces wrote:
El Jueves 15 Mayo 2008ES 09:56:36 Paul Melis escribió:
Paul,
what compiler are you using?
gcc 4.1.2, I believe (pretty sure it's one from the 4.1 series). Why,
are there known defects regarding threading?
Oh, I'm sorry. Somehow I thought you were using
HI Paul,
On Thu, May 15, 2008 at 8:56 AM, Paul Melis [EMAIL PROTECTED] wrote:
gcc 4.1.2, I believe (pretty sure it's one from the 4.1 series). Why, are
there known defects regarding threading?
I'm using gcc-4.1.3 under Kubuntu with NVidia drivers, and certainly
don't see any threading
Robert Osfield wrote on Thursday 15 May 2008:
On Thu, May 15, 2008 at 10:59 AM, Zoltán
[EMAIL PROTECTED] wrote:
osgwindows works, see attached screenshot (It's quite
funny to see the same cow turn in 2 different windows,
if that is what it's supposed to do).
This type of set up is used
Hi Zoltan,
On Thu, May 15, 2008 at 10:59 AM, Zoltán [EMAIL PROTECTED] wrote:
osgwindows works, see attached screenshot (It's quite funny
to see the same cow turn in 2 different windows, if that is
what it's supposed to do).
osgwindows is written to allow you to move the windows about, whilst
Paul Melis wrote on Thursday 15 May 2008:
osgwindows works, see attached screenshot (It's quite
funny to see the same cow turn in 2 different windows,
if that is what it's supposed to do).
So you get no lockups of the example where it doesn't
redraw anymore? Interesting.
I can even have
On Thu, May 15, 2008 at 11:28 AM, Zoltán [EMAIL PROTECTED] wrote:
I'm writing a flight simulator, and one of the things I have
been thinking about is, one day, having multiple screens to
have a larger FOV. So yes, this is a very interresting
feature. Not sure yet how much overhead that brings.
I didn't manage to find out what is going on. The only different between
osgthirdpersonview (not working) and osgcompositeviewer (working) is
that the former uses separate windows to render its output.
Paul
Paul Melis wrote:
Paul Martz wrote:
Good suggestions, Robert -- Those are the most
Hi Paul,
On Wed, May 14, 2008 at 8:21 AM, Paul Melis [EMAIL PROTECTED] wrote:
I didn't manage to find out what is going on. The only different between
osgthirdpersonview (not working) and osgcompositeviewer (working) is that
the former uses separate windows to render its output.
Could you try
Paul Martz wrote:
Good suggestions, Robert -- Those are the most likely causes.
Paul -- Is it just osgthirdpersonview that has a problem, or do you see the
same issue with other CompositeViewer-based apps?
-Paul (the other Paul M.)
After testing some more with the default threading model
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Paul Melis
Sent: Tuesday, May 13, 2008 11:11 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgthirdpersonview example: anyone
else with an ATIhaving problems?
Paul Martz wrote:
Good suggestions
Hi Paul,
On Tue, May 13, 2008 at 6:33 PM, Paul Martz [EMAIL PROTECTED] wrote:
Hm. The code deletes one of the root node's children, and recreates it, each
frame. Try making this change:
osg::ref_ptr osg::Group root = new osg::Group;
root-setDataVariance( osg::Object::DYNAMIC );
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