Hi,

... 

I just buy some fbx 3D model with some animation,each 3D model have one main 
part .fbx file and some separate animation .fbx file.

 main part .fbx dose not has animation  effect if not loading  other  animation 
.fbx file .

The problem is,when loaded a main part .fbx with osgviewer ,I found the update 
frame is extremely higher than a normal 3D model which without animation.Like 
pitcure below:
 
[img]http://bbs.osgchina.org/forum.php?mod=attachment&aid=NjE2NHw4OTNhYTA4M3wxNDI1Mz
 [/img]

the update frame is 6.8 .

If I convert main part .fbx to main part .ive ,the update frame is 0.0~0.01

more than 100 main part .fbx will drop performance of our app significantly.

I think a fbx file may attach some bone updatecallback even it does not run a 
animation , 

so the question is ,may i close the updatecallback of a fbx file when i do not 
need the animation ,or other way just improve the 
performance of a fbx 3D model?

Thank you!

Cheers,
Lv

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62939#62939




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