Hi Salvatore,
On Sun, Mar 8, 2009 at 12:02 PM, salvatore wrote:
> Then we go the best solution is to convert images into a video format using
> ffmpeg? but ffmpeg is added to OSG comeplugin or an external software?
Using ffmpeg to create video is something completely independent of
the OSG. Yo
hi Robert,
Then we go the best solution is to convert images into a video format using
ffmpeg? but ffmpeg is added to OSG comeplugin or an external software?
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HI Salvatore,
Basic maths tells us that you won't be able to fit all these photo's
in memory. The only way you could do it is to page them.
osg::ImageSequence does support paging, so add the filename rather
than the image.
Next up, tga won't be the best format for paging. A movie format
would b
So you need @ minimum168 Mb/sec streaming bandwidth from your hard discs
That's not utterly insane, but many older PC's won't be able to
deliver that sort of bandwidth.
On my current machine the burst transfer rate from cache (ie memory to
memory copy)
is only 184 Mb/sec.
Reading from HD I o
hello Robert,
I have 40,000 photos in tga format with 1400x1050 definition and a frame rate
of 30 fps, the load in this way:
imageSequence-> addImage (osgDB:: readImageFile ("hh3fcenter/immage_.tga"));
in the various attempts I have tried with 240 photos and goes very badly, I
thought to p
Hi Salvatore,
You may be hitting up against a range of issues, but without more info
I can't say what the problem might be.
What resolution of images do you have?
What are their dimensions?Are they power of two?
What type of texture do yo attach them to?
How many images are in the sequence
Hi Salvatore ?
take a look into this thread: Streaming of high resolution images
(http://forum.openscenegraph.org/viewtopic.php?t=1630)
You could find more info there.
cheers,
art
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hello to all,
I have a problem common to other users, I have a sequence of high resolution
photos to be displayed in sequence (30fps), I used osgimagesequence but after a
few seconds ul movie skips many frames. I thought to divide the images into
pieces and associate them to a Node, but I do not
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