Re: [osg-users] prerender camera and cullvisitor

2013-03-27 Thread Sebastian Messerschmidt
Hello Daniel, Take a look at the cullvisitors members, there are functions like getEyeLocal and so on. Maybe this can help you. cheers Sebastian Hi Robert Its not the ModelView Matrix of that I need, it is the ViewMatrix, since I want to calculate the current eyepoint/direction in world coo

Re: [osg-users] prerender camera and cullvisitor

2013-03-27 Thread Daniel Schmid
Hi Robert Its not the ModelView Matrix of that I need, it is the ViewMatrix, since I want to calculate the current eyepoint/direction in world coordinates. Or is there a way to get to eyepoint by using the ModelView Matrix of the cullvisitor? I'm not that strong in matrix math... Regards Danoo

Re: [osg-users] prerender camera and cullvisitor

2013-03-27 Thread Robert Osfield
Hi Danoo, On 27 March 2013 07:32, Daniel Schmid wrote: > The problem is, that in my calculations of my uniform, I need the ViewMatrix > of the camera in world coordinates. When I get the viewmatrix of the current > camera (which is the prerender camera) in my cull visitor, it get a identiy > matr

[osg-users] prerender camera and cullvisitor

2013-03-27 Thread Daniel Schmid
Hi all I have a prerender RTT camera that renders part of my scenegraph, and i set reference_frame to RELATIVE_RF, the view direction of the camera is identical to the main camera. The output of the prerender camera is then applied in a postprocessing step. Everything works fine and is displaye