hi friends:
i have 2 models to render, some part of which are overlaped . so the result
is some kind of weird. how can i resolve this probem?
do i need to split the model and align them? or set different render details
for the 2 models?
Shawl__
When you say "weird" what do you mean? If you have polygons that are
positioned/aligned very closely to one another you might be seeing
z-fighting (http://www.zeuscmd.com/tutorials/opengl/15-PolygonOffset.php).
In that case you can tell OpenSceneGraph to use polygon offset on one of
the models.
Are the models transparent at all, or opaque?
On Sat, Feb 16, 2013 at 5:21 AM, Preet wrote:
> When you say "weird" what do you mean? If you have polygons that are
> positioned/aligned very closely to one another you might be seeing
> z-fighting (http://www.zeuscmd.com/tutorials/opengl/15-Polygo
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