Re: [osg-users] problem when using multi-sceneview in 2.3

2008-04-14 Thread wangmiao
(osg::TexEnvCombine::SRC_COLOR); Thanks ! - Original Message - From: Robert Osfield To: OpenSceneGraph Users Sent: Monday, April 14, 2008 4:01 PM Subject: Re: [osg-users] problem when using multi-sceneview in 2.3 Hi Wangmiao, Using multiple SceneViews does work in 2.x, osgViewer uses

Re: [osg-users] problem when using multi-sceneview in 2.3

2008-04-14 Thread Robert Osfield
Hi Wangmiao, Using multiple SceneViews does work in 2.x, osgViewer uses SceneViews under the hood to implement rendering, and it supports multiple views across one or more graphics context without any problems. As to why things are working your app I can't really even have a guess at as I don't k

[osg-users] problem when using multi-sceneview in 2.3

2008-04-13 Thread wangmiao
Hello every one, I meet a problem when switching to osg 2.33 , multi-sceneviews doesn't work for 2 or more contextes. I do it like these: 1. build opengl contex by opengl call 2.sceneview.Init() looploop 3.destory sceneview AND releaseAllGLObjects 4.destory context wglDeleteCon