(osg::TexEnvCombine::SRC_COLOR);
Thanks !
- Original Message -
From: Robert Osfield
To: OpenSceneGraph Users
Sent: Monday, April 14, 2008 4:01 PM
Subject: Re: [osg-users] problem when using multi-sceneview in 2.3
Hi Wangmiao,
Using multiple SceneViews does work in 2.x, osgViewer uses
Hi Wangmiao,
Using multiple SceneViews does work in 2.x, osgViewer uses SceneViews under
the hood to implement rendering, and it supports multiple views across one
or more graphics context without any problems.
As to why things are working your app I can't really even have a guess at as
I don't k
Hello every one,
I meet a problem when switching to osg 2.33 , multi-sceneviews doesn't work for
2 or more contextes.
I do it like these:
1. build opengl contex by opengl call
2.sceneview.Init()
looploop
3.destory sceneview AND releaseAllGLObjects
4.destory context wglDeleteCon
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