You're right, the normals were the problem. My mistake was using the
QUAD_STRIPS and setting the normals for the shared vertices to the combined
normals of the adjacent faces. I changed everything to QUADS and used the
face's normal as each vertex's normal, and then it looked correct.
Thanks!
Hi, Michael
Your normals is not correct. With that geometry you should have normals like
(0,0,+\-1) for top-bottom, and (0,+\-1,0) with (+\-1,0,0) for sides, i dont get
where you got those numbers for normals.
Cheers,
Sergey.
05.06.2012, 18:09, "Michael Schanne" :
> Hi,
>
> I am trying to draw
Hi,
I am trying to draw a shape that is basically a hollow box with a tick mark on
one side extending into the center (screenshot attached). I attempted to do it
by drawing QUAD_STRIPS for the outer and inner faces, and QUADS for the top and
bottom faces. My problem is, seams are clearly visi
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