thanks a lot it works!
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Hi Mathias,
Use osg::Switch or node->setNodeMask(0x0)/node->setNodeMask(0x);
On Wed, Apr 22, 2009 at 4:01 PM, Matthias Asselborn
wrote:
> Hi,
>
> if i perfom a pick in my scene
> i get the picked node ( TransformNode1 )
>
> i added to this picked Node a boundingbox
> ( TransformNode1->ad
Hi,
if i perfom a pick in my scene
i get the picked node ( TransformNode1 )
i added to this picked Node a boundingbox
( TransformNode1->addchild( boundingNode )
when TransformNode1 isnt picked
i have to remove this boundigbox node
i do this with:
(TransformNode1->removeChild( boundingNode )
a
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