HI David,
I'll stop being subtle about it then as you seem to have ignored my
previous email which told you exactly what to do.
Using two views to do what you want to do is *completely* the wrong
way to tackle the problem. You task requires a single view, but with
either a slave Camera or a in
Hi all,
regarding the question yesterday about the problem with the
compositeviewer, I attach the fragment of code that i am using. Has somebody
any idea about where is the problem? Thank you very much.
osg::ref_ptr traits = new
osg::GraphicsContext::Traits;
// Init the Windata Variable t
Hi David,
The Camera::setRenderOrder(..) method is used to control order in
which the cameras on a GraphicsWindow are rendered.
In you application the wish to have a background image is not served
well by creating a separate view for it. A far better solution would
be to insert a Camera into the
Hi all,
I think I have a problem with the render order of the CompositeViewer.
I am trying to program a osg-based windowed application that shows a 3D
animated object centered in the right middle of the window. Moreover, it has a
background image that fills all the window, including the
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