Re: [osg-users] qt rendering thread

2012-11-19 Thread Filip Arlet
Hi, Ok, Thanks, I get the idea behind it. Do I have to worry about thread safety or not ? Cheers, Filip -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51145#51145 ___ osg-users mailing list osg-use

Re: [osg-users] qt rendering thread

2012-11-14 Thread Max Sergeev
Hello! Have you looked into OsgQtBrowser and OsgQtWidgets examples? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51090#51090 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lis

[osg-users] qt rendering thread

2012-11-12 Thread Filip Arlet
Hi, Current state GraphicsWindowQt uses QTimer and function osgQt::setViewer for rendering traversal. It's clever, because Qt and osg events get correctly dispatched. But if fps drops, Qt Gui lags, mainly because some events (menu for example) will request redraw. I want to render scene in diff