lyceel wrote:
Hi, Michael,
The structure of the scene itself can sometimes prevent the transform
from being flattened away. What happens if you try
FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS (sometimes, you
just need a bigger hammer :-) ).
That worked, thanks.
Hi,
I have a model that I converted from an .stl file to .osg. I wanted to apply a
scaling to the model, so I added a MatrixTransform with a scaling matrix above
the model's root node. For maximum efficiency I wanted to apply the transform
directly to the vertices, so I tried to run the .osg
On 10/19/2012 09:28 AM, Michael Schanne wrote:
Hi,
I have a model that I converted from an .stl file to .osg. I wanted to apply a
scaling to the model, so I added a MatrixTransform with a scaling matrix above
the model's root node. For maximum efficiency I wanted to apply the transform
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