Thanks a lot. That works !
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Hi Miguel,
By default the OSG creates display lists for drawables, including the
ShapeDrawable, and this won't automatically update unless you tell the
drawable it needs to recompile the display list which you can do via
drawable->dirtyDisplayList(). If you plan to modify the shape regularily
the
Hi,
Here 's my problem. I have a cylinder shape that I have added to my scenegraph.
here a sample code:
I have declared instances in the headers. And I can display the cylinder.
Code:
rp_cylinder = new osg::Cylinder();
rp_cylinder->setHeight(1.0f);
rp_cylinder->setRadius(100.0f);
rp_cylinder-
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