On 10/25/06, Soheil Sotoodeh [EMAIL PROTECTED] wrote:
Hi Robert,
Thanks, I've checked that, it is a quite extensive
documentation.
I also have two question about the basic types.
Consider that we have a point cloud (a set of points).
As far as I understood, in openGL when we
Hi Mike,
I'm really cold on this topic right now, and can't really add much
without sitting down and spending time reviewing all the related code,
alas I have very little time for such activities right now.
What might help is to create an OSG example that demonstates what you
are trying to do
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