Thanks Chris!!! Lots of info :)
Nick
On Fri, Jul 5, 2019 at 7:02 PM Chris Hanson wrote:
>
> And here's a completely unrelated (CPU driven, and very slow & intensive)
> research paper on the state of the art of vectorization that I came across
> while looking into this. Not useful in this case,
Being more specific would depend on what your bitmap looked like and how
you wanted to segment it before vectorizing.
I assume you would want to do this in a purely OSG/OpenGL/GLSL environment
without going to OpenCL or CUDA. So, this is defined in terms of multiple
OSG-like rendering passes,
Thanks Chris!
any links? I am interested
On Fri, Jul 5, 2019 at 2:43 PM Chris Hanson wrote:
> Sorry, Nick, I missed this query of yours!
>
> I could have given you some suggestions. If your OpenCV solution ever is
> inadequate, you could probably make something really fast in GPU using
>
Sorry, Nick, I missed this query of yours!
I could have given you some suggestions. If your OpenCV solution ever is
inadequate, you could probably make something really fast in GPU using
transform feedback. Could even do simplification in-GPU too.
On Fri, Jul 5, 2019 at 2:11 PM Trajce Nikolov
Hi Community,
just if someone else will need this:
I was able to work it with OpenCV. But if you really want to exercise it
here is a nice link with different algorithms explained in big detail:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4813928/
Cheers,
Nick
On Tue, Jul 2, 2019 at 1:03 PM
Hi Community,
This is a bit more CG question rather then OSG related, but I think there
are lots of CG folks in this community so I dare to ask
I am after processing of a rendering outline of a scene (which is a bitmap
as a result of RTT in OSG) and then having this outline as an array of 2D
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