Re: [osg-users] switch between two camera

2009-05-08 Thread Robert Osfield
On Fri, May 8, 2009 at 2:21 PM, Allen Saucier wrote: > Hi, > Thanks everyone!  I'll try these suggestions and see where they lead.  Now > that the OSG .org site is backup, I can to look @ the composite viewer > example! Yeha. The osgcompositeviewer is part of the OSG source distribution so unle

Re: [osg-users] switch between two camera

2009-05-08 Thread Allen Saucier
Hi, Thanks everyone! I'll try these suggestions and see where they lead. Now that the OSG .org site is backup, I can to look @ the composite viewer example! Yeha. This group is great! :D ... Thank you! Cheers, Allen -- Read this topic online here:

Re: [osg-users] switch between two camera

2009-05-08 Thread Robert Osfield
On Thu, May 7, 2009 at 11:20 PM, Allen Saucier wrote: > Would y'all mind pointing me in the right direction to be able to have two > "views" into a single scene and be able independently control the cameras in > each? Well convert your language above into classes, you'll have two osgViewer::Vie

Re: [osg-users] switch between two camera

2009-05-08 Thread J.P. Delport
Hi, Allen Saucier wrote: Hi all, After reading this thread, i think i'm in the right place. Please let me know if I'm not w/my question. I've got one scene, two graphics windows each with a different camera and I want to be able to manipulate the camera in each window separately. Right

Re: [osg-users] switch between two camera

2009-05-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
2, center2, up2); Regards, -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Allen Saucier Sent: Thursday, May 07, 2009 4:21 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] switc

Re: [osg-users] switch between two camera

2009-05-07 Thread Allen Saucier
Hi all, After reading this thread, i think i'm in the right place. Please let me know if I'm not w/my question. I've got one scene, two graphics windows each with a different camera and I want to be able to manipulate the camera in each window separately. Right now, when I move one camera w

Re: [osg-users] switch between two camera

2009-03-20 Thread Lingyun Yu
Hi ben, where did you put your code? I put them in the updatecallback function, that's why mine will change every frame. Yun 2009/3/20 Ben > > benbao wrote: > > I try to use nodemask but doesn't work. > > Id do this : > > Code: > > > > osgViewer::CompositeViewer viewer; > > osgViewer::Graphics

Re: [osg-users] switch between two camera

2009-03-20 Thread Ben
benbao wrote: > I try to use nodemask but doesn't work. > Id do this : > Code: > > osgViewer::CompositeViewer viewer; > osgViewer::GraphicsWindowEmbedded* gw = new osgViewer::GraphicsWindowEmbedded; > > osgViewer::View* vue2D = new osgViewer::View; > osgViewer::View* vue3D = new osgViewer::View

Re: [osg-users] switch between two camera

2009-03-20 Thread Ben
I try to use nodemask but doesn't work. Id do this : Code: osgViewer::CompositeViewer viewer; osgViewer::GraphicsWindowEmbedded* gw = new osgViewer::GraphicsWindowEmbedded; osgViewer::View* vue2D = new osgViewer::View; osgViewer::View* vue3D = new osgViewer::View; viewer.addView(vue2D); viewer.a

Re: [osg-users] switch between two camera

2009-03-20 Thread Lingyun Yu
Hi, Ben, I use something like camera0->setNodeMask(0X); camera1->setNodeMask(0); to enable camera0 but disable camera1. I hope it helps. Yun On Fri, Mar 20, 2009 at 10:48 AM, Ben wrote: > Hi, > if I have understood , I must design my application with a Compos

Re: [osg-users] switch between two camera

2009-03-20 Thread Robert Osfield
HI Ben, On Fri, Mar 20, 2009 at 9:48 AM, Ben wrote: > Hi, > if I have understood , I must design my application with a CompositeViewer > in order to use two scene, each in it's own view. > I have a 3D classic view and a "map vue". > How can I display only one at once using compositeviewer? (I do

Re: [osg-users] switch between two camera

2009-03-20 Thread Ben
Hi, if I have understood , I must design my application with a CompositeViewer in order to use two scene, each in it's own view. I have a 3D classic view and a "map vue". How can I display only one at once using compositeviewer? (I don't see how to use nodemask) thank's ps: sorry to post begi

Re: [osg-users] switch between two camera

2009-03-17 Thread Peter Amstutz
Robert Osfield wrote: Hi Peter, Benoit et, On Mon, Mar 16, 2009 at 8:15 PM, Peter Amstutz mailto:peter.amst...@tseboston.com>> wrote: The way I handled this in my application was to create multiple instances of osgViewer::Viewer with a separate camera for each view but all bound t

Re: [osg-users] switch between two camera

2009-03-17 Thread Robert Osfield
Hi Peter, On Tue, Mar 17, 2009 at 12:57 PM, Peter Amstutz wrote: > 'll take a look at this. The (doxygen) documentation is a bit thin here, > so I wasn't sure what exactly CompositeViewer was for -- I assumed it was > for rendering multiple subwindows of a single main window. > > I'm still fuzz

Re: [osg-users] switch between two camera

2009-03-17 Thread Robert Osfield
Hi Yin, For scene graph related render to texture work use a Camera in the scene graph. NodeMask and switches can be used. Robert. 2009/3/16 Lingyun Yu > Hi Robert, > > I also meet the same problem, I have 128 snapshots of particles, and I want > to use those 128 shapshots to make an real tim

Re: [osg-users] switch between two camera

2009-03-16 Thread Lingyun Yu
Hi Robert, I also meet the same problem, I have 128 snapshots of particles, and I want to use those 128 shapshots to make an real time animation. First thing I tried, was using a update callback function and bind it on my geode, everytime I just updated all positions of particles. But obviously it

Re: [osg-users] switch between two camera

2009-03-16 Thread Robert Osfield
Hi Peter, Benoit et, On Mon, Mar 16, 2009 at 8:15 PM, Peter Amstutz wrote: > The way I handled this in my application was to create multiple instances > of osgViewer::Viewer with a separate camera for each view but all bound to > the same output window. On each render iteration, draw just the ac

Re: [osg-users] switch between two camera

2009-03-16 Thread Peter Amstutz
The way I handled this in my application was to create multiple instances of osgViewer::Viewer with a separate camera for each view but all bound to the same output window. On each render iteration, draw just the active camera. The best solution depends on exactly what you need to display; I

Re: [osg-users] switch between two camera

2009-03-13 Thread Ben
thank's, but I don't see how to use osg::CameraViews, does somebody have a little example?? I will try to specify more what I want to do. I have one scene to render with 2 differents views, one as a FPS 3D vue, and one as "2D vue" (the camera is on top with an orthografic vue). Each camera has

Re: [osg-users] switch between two camera

2009-03-12 Thread Roland Smeenk
benbao wrote: > what is the best way to switch between 2 cameras to render? > Each camera corresponding to a point of view, I need to render only one > camera at once. > You can add different osg::CameraViews to a scene and use the CameraViewSwitchManipulator to toggle between predefined cam

[osg-users] switch between two camera

2009-03-11 Thread Benoît Poulard
Hi what is the best way to switch between 2 cameras to render? Each camera corresponding to a point of view, I need to render only one camera at once. thanks ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/li