Hi Robert,
> osgSim::SphereSegment doesn't have any support for texture
> coordinates, so if you want to texture them then you'll need to use
> osg::TexGen/TexGenNode to create the texture coordinates.
OK, maybe there's a simpler solution to my original problem, which is
applying a "dynamic" te
Hi John,
Data that can potentially cover the whole globe introduces problems
when trying to use texgen to generate the coordinates. Due to this
limitation of texgen the OverlayNode is not suitable. The fact that
the texture is predefined also means that OverlayNode is not really
suitable. Sphe
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