Re: [osg-users] texture coordinate specification

2010-12-10 Thread Jean-Sébastien Guay
Hi Sajjdul, I used to know that the texture coordinate s,t,q all has to be between 0.0 and 1.0. No, it does not have to be between 0.0 and 1.0. It can be any value. For Texture1D/2D/3D, what happens outside the 0.0 to 1.0 range is specified by the wrap mode (texture->setWrap(...)). You can

[osg-users] texture coordinate specification

2010-12-10 Thread Sajjadul Islam
Hi forum, I was going through the example osggameoflife and pondered over the texture specification part to visulize the game. I used to know that the texture coordinate s,t,q all has to be between 0.0 and 1.0. At one part of the example the texture coordinate has been specified as foollows